General Information for Field Events

General Rules for Standing Long Jump

  • A competitor may (1) rock forward and backward, lifting heels and toes alternately on the surface, but may not lift either foot completely off the ground or slide it along in any direction on the ground; (2) both feet must be parallel to each other, an equal distance from the scratch line before jumping; (3) both feet must leave the ground at the same time.

    The jumper must take off from behind the scratch line. If the jumper’s shoe extends over the scratch line or makes a mark in front of it, the jump shall not be measured, but shall count as a trial. Each jumper is entitled to three trials. Each trial shall be recorded. The contestant with the longest jump shall be considered the winner. In the case of a tie, the contestant whose next best performance is better than the second best performance of any other competitor tied for that place shall be declared the winner.

    • Standing long jump will be measured in feet and inches to the nearest one quarter inch.
    • Standing long jump shall be measured and be recorded with the “zero” end of the measuring tape held at the point of a contestant’s landing and measured back to the scratch line.

General Rules for Turbo Javelin

  • A throw is legal only if the tip of the javelin lands within the sector, and the tip strikes the ground before any other part of the javelin. The javelin need only make a mark on the ground and not stick in or 'break turf'. To be called a “mark” the front end must strike the ground before the back. The distance of the throw is measured from the point where the mark was made to the inner side of the scratch line (the runway side of the line), rounded down to the nearest inch. Place the zero end of the tape at the mark made by the javelin closest to the scratch line. Pull the tape back to scratch line and read off the measurement from the inside edge of the scratch line.

    The following rules are adhered to for a legal throw:

    • During the throw the athlete may not touch the scratch line or break the vertical plane of the scratch line
    • The athlete must exit behind the scratch line ONLY after his throw has landed
    • The javelin must land in the legal sector of the throwing area.
    • Athlete must use javelin provided by meet management (may not bring or use his or his school’s javelin.

    A Fault will be called

    • If during the throwing motion, athlete touches with any part of the body (including shoes), the line bordering the runway     or the scratch line
    • Throws a javelin which either falls outside the throwing sector or touches a sector line on the initial impact.
    • Leaves the runway before the javelin has landed.
    • Does not exit from behind the scratch line.

    The first three rounds of throws is taken by each competitor in an order determined randomly at entry registration.

    The competitor's best throw from the allocated three throws will be recorded; and the competitor who legally throws the javelin the farthest, is declared the winner. Ties are broken by determining which thrower has the longer second-best throw. Then the third and so on...Markers: A distinctive marker will be provided to mark the best throw of each athlete, in which case it shall be placed along, and outside, the sector lines.

     

  • In both field events, participants will have three successive attempts.